There is nothing more annoying than mini games where you must press a sequence of buttons at exactly the right time. I want to play an RPG, not a time limited matching game getting in the way of one. Up until then it was excellent, but I'm not going to keep pushing at something I hate to experience the rest. If you could make such mini-games optional for the typing challenged it would be most appreciated.
Regardless, best of luck as you continue on. Your game was delightful up to that point, and I believe those that don't share my issue with such challenges are in for a wonderful time!
Thank you so much for your thoughtful comment — I really appreciate you taking the time to share your experience.
When I decided to include mini-games in my project, my goal was to add an extra layer of challenge and immersion — to make certain moments feel more intense and emotionally impactful, not just through story, but also through gameplay. I wanted the player to feel the tension of a scene, not just read about it.
That said, I fully understand that quick-time events or timing-based mechanics aren't for everyone. I’m still at the beginning of my journey as a game developer, and I’m experimenting with different concepts and mechanics. Feedback like yours is incredibly valuable to me — it's how I learn and improve.
I absolutely hear your concerns, and while I won’t remove mini-games altogether, I do want to find a better balance — perhaps by offering alternative ways to complete key moments for players who prefer a more traditional RPG experience. I don't want any mechanic to be a barrier that keeps someone from enjoying the story I’ve worked so hard to tell.
If you enjoyed the game overall, I’d really appreciate it if you could leave an honest rating on the game’s page. Ratings help more people discover the project and give me a clearer idea of how the community feels about the direction it’s going in.
Again, thank you for your kind words and support. It means a lot to know that you found the game delightful up to that point, and I’ll do my best to make future updates more inclusive without losing the soul of what I’m creating.
I did enjoy it so far as I got, as mentioned. Sadly that wasn't too far so not enough to rate the game with confidence. However, should you add in alternate challenges to those such as I mentioned I am able to complete I would be happy to give the game another try and rate it once able to play it a good deal through. You must of course keep the intended soul for your creation without compromise, so I would not expect or wish you to do otherwise. Best of luck with your game and potential further projects. I'll try to keep track of updates to see if there are any changes you felt acceptable that would perhaps make the game more accessible to me.
What little I was able to play was intriguing. Half the time, it doesn't start, it's just opens a blank white screen.
Unfortunately, once I'm in, the game crashes every time I try to open the Tutorial from the menu screen.
And there's no option to save or load the game, despite the tutorial saying there is. If you could make a new auto-save point after you wake up in the house, that would be great. I'm getting frustrated running from the dead in the ash island, as that's the last save point I have.
Thank you very much for your comment — I appreciate you taking the time to share your experience. Let me address your points one by one:
First, regarding the white screen issue: I’ve encountered this myself while testing the build on one of my computers. You might try launching the game in windowed mode instead of fullscreen — that has helped in some cases. Also, please check if your antivirus might be interfering with the game; it can sometimes flag certain internal files even though I can assure you the game contains no malicious code.
Another possibility is that the build might have been downloaded from an unofficial source. Some players who downloaded the game from pirate sites have reported similar crashes. Just in case — could you please send me a screenshot of the crash when opening the tutorial? That would really help me pinpoint the issue.
As for saving and loading: the option becomes available once the main character leaves the house of Luke and Madeline. In the main menu, try scrolling with the mouse wheel — there is an additional row of options that might not be visible at first glance.
I'll definitely look into adding a new auto-save point after waking up in the house, as I understand how frustrating it can be to repeat the Ash Island segment.
If you continue to have issues, feel free to reach out to me directly via my Discord server — I’ll do my best to help you resolve everything!
My pleasure, I'm looking forward to this game. You had me hooked with the opening.
I downloaded it from this page, so I'm hoping this is the official source.
As for the white screen, it happens when I launch in either windowed or fullscreen. It's about a 50/50 chance each time I launch if it's a white screen.
And for the Save/Load buttons, I never noticed the scroll bar on the side. Maybe a line in the Menu Screen Tutorial page that you can scroll to see all the menu buttons? Or make the scroll bar bigger/more noticeable.
I also noticed in windowed mode it doesn't resize the screen to fit the window. It just cuts off whatever's not in the window, making window mode unusable. Turn 'Stretch Screen' on in the options fixes that.
Of course, I can't recreate the Tutorial crash now that I want it to happen.
Now that I've got the save/load issue sorted, I was finally able to give this game a proper try. And I must say, I am very unhappy I found this game so early in development. Now I have to wait for this masterpiece to be finished before I can lose a weekend or three to it.
Thank you so much for the thoughtful feedback — I’m really glad to hear the opening managed to hook you! It means a lot to me that you're looking forward to the game.
Good to know you downloaded it from this page — yes, this is the official source, so no worries there.
About the scroll bar in the main menu: you're absolutely right. It's easy to miss, and that's a UI oversight on my part. I’ll definitely work on making the interface more intuitive — either by highlighting the scroll bar, increasing its size, or adding a line in the menu tutorial to explain that more options become visible when scrolling. That’s going on my to-do list for the next update.
And finally, about your comment that you'll lose only a weekend or three to this game… I’m afraid I have to disagree! 😄
The story I’m working on is deep, emotional, and full of mysteries to uncover — and I truly hope it will keep you immersed for much longer than just a few weekends. If I do my job right, it’ll be a journey worth every minute.
Also, if you genuinely enjoyed what you’ve seen so far, I’d really appreciate it if you could leave an honest rating on the game’s page. It helps other players discover the project — and gives me the motivation to keep pushing it forward.💜
Once again, thank you for your kind words and support. Please keep an eye on the project as it grows — and don’t forget that I’ll be regularly involving the community in shaping the direction of development. Your voice matters!
OMG this game is sooo cool!! I jumped in just to check it out and ended up playing for hours lol. The vibe is amazing — cozy, mysterious, a bit spicy too !!! The characters? Super charming. Dialogues? Much better than I expected! I actually cared about what was going on. And yeah, the romantic scenes... 10/10, Can’t wait for more updates!!! Huge thanks to the dev! you’re doing something really special here!
I’m beyond happy you got hooked and spent hours playing — that’s literally what I dreamt of when making this. The vibe, the characters, the romance… YES, I’m so glad it hit right 😌
Your kind words mean a lot — they keep me going and remind me why I started all this. More updates are coming, I promise including more spicy moments and story twists.
Big hugs to you, and thank you for being part of this journey!!!
I think they might mean adding the option to toggle on or off certain fetishes, some AVNs and other spicy games do so if there's anything out of the norm, like futa, pregnancy, NTR, etc.
Thanks for the comment! Just to clarify — scenes with that kind of fetish aren’t actually in the game yet.
So there's currently nothing that needs to be toggled off. That said, I totally understand the importance of customization, and I'll definitely keep that in mind as I add new content in future updates!😊
I mean the game settings because they arent in the tittle and i cant find them in the main menu. But dont worry i look the walkthrough and i see were they are.
In my opinion Add the game settings in main tittle and in the audio settings use a variable slidebar not a slidebar with 20 per 20 outputs.
Thank you for your feedback — I completely agree with your point.
In future updates, I definitely plan to improve the settings system. Unfortunately, the limitations of the game engine don’t allow for full flexibility, but I’ll try to find a good balance between user-friendly design and technical simplicity.
Thanks again for taking the time to share your thoughts! 😊
Of course, the further development of the game will include cross-platform support. However, at this early stage, I'm focused on making the Windows version as stable and polished as possible. Once the foundation is ready, I plan to start working on porting the game to Android and other platforms.
I’d be happy if you continue to follow the project’s progress! 💙
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There is nothing more annoying than mini games where you must press a sequence of buttons at exactly the right time. I want to play an RPG, not a time limited matching game getting in the way of one. Up until then it was excellent, but I'm not going to keep pushing at something I hate to experience the rest. If you could make such mini-games optional for the typing challenged it would be most appreciated.
Regardless, best of luck as you continue on. Your game was delightful up to that point, and I believe those that don't share my issue with such challenges are in for a wonderful time!
Thank you so much for your thoughtful comment — I really appreciate you taking the time to share your experience.
When I decided to include mini-games in my project, my goal was to add an extra layer of challenge and immersion — to make certain moments feel more intense and emotionally impactful, not just through story, but also through gameplay. I wanted the player to feel the tension of a scene, not just read about it.
That said, I fully understand that quick-time events or timing-based mechanics aren't for everyone. I’m still at the beginning of my journey as a game developer, and I’m experimenting with different concepts and mechanics. Feedback like yours is incredibly valuable to me — it's how I learn and improve.
I absolutely hear your concerns, and while I won’t remove mini-games altogether, I do want to find a better balance — perhaps by offering alternative ways to complete key moments for players who prefer a more traditional RPG experience. I don't want any mechanic to be a barrier that keeps someone from enjoying the story I’ve worked so hard to tell.
If you enjoyed the game overall, I’d really appreciate it if you could leave an honest rating on the game’s page. Ratings help more people discover the project and give me a clearer idea of how the community feels about the direction it’s going in.
Again, thank you for your kind words and support. It means a lot to know that you found the game delightful up to that point, and I’ll do my best to make future updates more inclusive without losing the soul of what I’m creating.
I did enjoy it so far as I got, as mentioned. Sadly that wasn't too far so not enough to rate the game with confidence. However, should you add in alternate challenges to those such as I mentioned I am able to complete I would be happy to give the game another try and rate it once able to play it a good deal through. You must of course keep the intended soul for your creation without compromise, so I would not expect or wish you to do otherwise. Best of luck with your game and potential further projects. I'll try to keep track of updates to see if there are any changes you felt acceptable that would perhaps make the game more accessible to me.
Unfortunately, once I'm in, the game crashes every time I try to open the Tutorial from the menu screen.
And there's no option to save or load the game, despite the tutorial saying there is. If you could make a new auto-save point after you wake up in the house, that would be great. I'm getting frustrated running from the dead in the ash island, as that's the last save point I have.
Thank you very much for your comment — I appreciate you taking the time to share your experience. Let me address your points one by one:
First, regarding the white screen issue: I’ve encountered this myself while testing the build on one of my computers. You might try launching the game in windowed mode instead of fullscreen — that has helped in some cases. Also, please check if your antivirus might be interfering with the game; it can sometimes flag certain internal files even though I can assure you the game contains no malicious code.
Another possibility is that the build might have been downloaded from an unofficial source. Some players who downloaded the game from pirate sites have reported similar crashes. Just in case — could you please send me a screenshot of the crash when opening the tutorial? That would really help me pinpoint the issue.
As for saving and loading: the option becomes available once the main character leaves the house of Luke and Madeline. In the main menu, try scrolling with the mouse wheel — there is an additional row of options that might not be visible at first glance.
I'll definitely look into adding a new auto-save point after waking up in the house, as I understand how frustrating it can be to repeat the Ash Island segment.
If you continue to have issues, feel free to reach out to me directly via my Discord server — I’ll do my best to help you resolve everything!
Thanks again for playing!
My pleasure, I'm looking forward to this game. You had me hooked with the opening.
I downloaded it from this page, so I'm hoping this is the official source.
As for the white screen, it happens when I launch in either windowed or fullscreen. It's about a 50/50 chance each time I launch if it's a white screen.
And for the Save/Load buttons, I never noticed the scroll bar on the side. Maybe a line in the Menu Screen Tutorial page that you can scroll to see all the menu buttons? Or make the scroll bar bigger/more noticeable.
I also noticed in windowed mode it doesn't resize the screen to fit the window. It just cuts off whatever's not in the window, making window mode unusable.Turn 'Stretch Screen' on in the options fixes that.Of course, I can't recreate the Tutorial crash now that I want it to happen.
Now that I've got the save/load issue sorted, I was finally able to give this game a proper try. And I must say, I am very unhappy I found this game so early in development. Now I have to wait for this masterpiece to be finished before I can lose a weekend or three to it.
Thank you so much for the thoughtful feedback — I’m really glad to hear the opening managed to hook you! It means a lot to me that you're looking forward to the game.
Good to know you downloaded it from this page — yes, this is the official source, so no worries there.
About the scroll bar in the main menu: you're absolutely right. It's easy to miss, and that's a UI oversight on my part. I’ll definitely work on making the interface more intuitive — either by highlighting the scroll bar, increasing its size, or adding a line in the menu tutorial to explain that more options become visible when scrolling. That’s going on my to-do list for the next update.
And finally, about your comment that you'll lose only a weekend or three to this game… I’m afraid I have to disagree! 😄
The story I’m working on is deep, emotional, and full of mysteries to uncover — and I truly hope it will keep you immersed for much longer than just a few weekends. If I do my job right, it’ll be a journey worth every minute.
Also, if you genuinely enjoyed what you’ve seen so far, I’d really appreciate it if you could leave an honest rating on the game’s page. It helps other players discover the project — and gives me the motivation to keep pushing it forward.💜
Once again, thank you for your kind words and support. Please keep an eye on the project as it grows — and don’t forget that I’ll be regularly involving the community in shaping the direction of development. Your voice matters!
OMG this game is sooo cool!!
I jumped in just to check it out and ended up playing for hours lol. The vibe is amazing — cozy, mysterious, a bit spicy too !!!
The characters? Super charming. Dialogues? Much better than I expected!
I actually cared about what was going on.
And yeah, the romantic scenes... 10/10, Can’t wait for more updates!!!
Huge thanks to the dev! you’re doing something really special here!
Thank you SO much for this amazing message! 💖
I’m beyond happy you got hooked and spent hours playing — that’s literally what I dreamt of when making this. The vibe, the characters, the romance… YES, I’m so glad it hit right 😌
Your kind words mean a lot — they keep me going and remind me why I started all this. More updates are coming, I promise including more spicy moments and story twists.
Big hugs to you, and thank you for being part of this journey!!!
Can you add preferences
Hi!
I don't quite understand what you mean. Please write to me in discord, I'll try to solve your problem as quickly as I can!
I think they might mean adding the option to toggle on or off certain fetishes, some AVNs and other spicy games do so if there's anything out of the norm, like futa, pregnancy, NTR, etc.
Thanks for the comment! Just to clarify — scenes with that kind of fetish aren’t actually in the game yet.
So there's currently nothing that needs to be toggled off.
That said, I totally understand the importance of customization, and I'll definitely keep that in mind as I add new content in future updates!😊
I mean the game settings because they arent in the tittle and i cant find them in the main menu. But dont worry i look the walkthrough and i see were they are.
In my opinion
Add the game settings in main tittle and in the audio settings use a variable slidebar not a slidebar with 20 per 20 outputs.
Thank you for your feedback — I completely agree with your point.
In future updates, I definitely plan to improve the settings system. Unfortunately, the limitations of the game engine don’t allow for full flexibility, but I’ll try to find a good balance between user-friendly design and technical simplicity.
Thanks again for taking the time to share your thoughts! 😊
Can you add android?
Thank you for your question!
Of course, the further development of the game will include cross-platform support. However, at this early stage, I'm focused on making the Windows version as stable and polished as possible. Once the foundation is ready, I plan to start working on porting the game to Android and other platforms.
I’d be happy if you continue to follow the project’s progress! 💙